Top 10 Hollywood Visual Development Artists
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Top 10 Hollywood Visual Development Artists

3D and visual effects are a pretty common affair when it comes to Hollywood movies. Those exquisite scenes, heart-warming scenarios certainly demand a professional touch. Here, we will talk about the top 10 Hollywood visual development artists who have made outstanding works so far.

The top 10 Hollywood Visual Development Artists are:

  1. Aaron McBride
  2. Allan McKay
  3. Anselm von Seherr-Thoss 
  4. Carlos Baena
  5. Fausto De Martini
  6. Marc Simonetti
  7. Ian McQue
  8. In-Ah Roediger
  9. Marc Brunet
  10. Secondbrush

Aaron McBride

McBride came to the scene and the screen too with Industrial Light & Magic in 1998. So far, he has made outstanding contributions in the big names like A.I. and Minority Report as a concept artist and designer. Later, he joined as a designer and art director on films such as Pirates of the Caribbean: Dead Man’s Chest (for which he bagged Academy Award for Best VFX).

Allan McKay

While being an award-winning Visual Effects Supervisor and Technical Director in Hollywood, he has also worked as a solo artist in studios including ILM, Blur, Frantic Films, Pixomondo, and Ubisoft. So far, he has the credit of contributing to more than 30 Films and Games, which includes Star Trek into Darkness to Flight, Transformers 3, and Halo.

Anselm von Seherr-Thoss

Anslem is also one of the leading award-winning Visual Effects Technical Director and VES (Visual Effects Society) member, he was one of the chosen members of the Autodesk Artists of the Year 2013 and Artist of the Month in July 2013. He has credits of working in the major blockbuster films such as Star Trek: Into Darkness, Avatar, and Transformers 4 as well as in various commercials.

Carlos Baena

He was the erstwhile animator at ILM who had worked for the big-budget flicks like Jurassic Park III and Men in Black II, Finding Nemo, The Incredibles, Cars, Wall-E, and Toy Story 3. In 2007, he has received an Annie Award Nomination for his exceptional works on car flicks.

Fausto De Martini

It’s been 10 years, Fausto is working on video game cinematics at Blizzard Cinematics Department. Recently, he has shifted and is working as a concept artist and an illustrator on big-budget movies, such as Star Wars VII, Robocop, and Terminator: Genisys.

Marc Simonetti

He is best known for his exceptional work in George RR Martin’s Game of Thrones series. Moreover, he is also praised for his exceptional stint in various fantasy and sci-fi novels including Terry Pratchett’s Disc world. He is also attached to a premier video games company.

Ian McQue

Ian McQue comes with a variety of strings to his bow. He brings in 20 years of experience in the industry of video gaming and has worked as a lead concept artist and assistant art director on the best-selling Grand Theft Auto series. He has also extended his creative contributions to various big names in the industry like 20th Century Fox, Paramount, Warner Bros, and Sony Pictures.

In-Ah Roediger

Started off in the field of 2D animation, she gets a 3D animation degree back in 2003 to add to her already sizable portfolio. Her portfolio consists of some of the big names in the industry including Harry Potter and the Goblet of Fire.

Marc Brunet

He brings in 10 years of exhaustive experience in the video game industry. At the tender age of 22, he moved from Canada to the US to join Blizzard Entertainment and went on to work as both a 3D artist and concept artist on titles such as StarCraft 2 and Heroes of the Storm.


Though not a person, Secondbrush is the brainchild of some talented visual artists who have already had made significant contributions in the industry. The company is the trusted provider of illustrator and provider of visual development services. To date they have worked with companies like Sony Pictures Animation, LAIKA, Dream works, Cricket Media, Gree/MunkyFun, Penguin Random House, Lucas Arts, Naked Sky Entertainments, and Blind Studio.

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